Prevalence of Carpal Tunnel Syndrome Among Mobile Gamers in Pakistan: A Multi-City Study

Authors

  • Nemra Shah Helping Hand for Relief and Development, Quetta, Pakistan Author
  • Mir Arif Hussain Begum Nusrat Bhutto Women’s University, Sukkur, Pakistan Author
  • Azka Batool Riphah International University, Islamabad, Pakistan Author
  • Saleem Shazad Shifa Tameer-e-Millat University, Islamabad, Pakistan Author
  • Afia Ashgar Riphah International University, Islamabad, Pakistan Author
  • Ayesha Khalid Riphah International University, Islamabad, Pakistan Author
  • Muhammad Affan Iqbal Riphah International University, Islamabad, Pakistan Author
  • Hafsa Siddiqui Riphah International University, Islamabad, Pakistan Author

DOI:

https://doi.org/10.61919/9qhznf72

Keywords:

Carpal Tunnel Syndrome, Mobile Gaming, Smartphone Use, PRWHE Questionnaire, Pakistan, Wrist Pain

Abstract

Background: Carpal Tunnel Syndrome (CTS) is the most common entrapment neuropathy, strongly linked to repetitive hand use and sustained non-neutral wrist postures. With the rise of digital technology, mobile gaming has emerged as a potential risk factor for CTS, particularly among young adults who engage in prolonged smartphone use. Despite increasing concern, limited evidence exists from Pakistan examining CTS specifically among mobile gamers. Objective: To determine the prevalence of CTS among mobile gamers in Pakistan and to assess its association with mobile gaming habits and symptom severity. Methods: An analytical cross-sectional study was conducted from August 2020 to January 2021 across six cities in Pakistan. A total of 500 participants aged 15–40 years were recruited using convenience sampling, including 394 gamers and 106 non-gamers. CTS was assessed using Phalen’s test, and wrist disability was measured with the Patient-Rated Wrist and Hand Evaluation (PRWHE) questionnaire. Data were analyzed in SPSS 21 using chi-square tests, correlation analysis, and odds ratios. Results: CTS prevalence was 47.5% among gamers compared to 17.9% among non-gamers, yielding an odds ratio of 4.28 (95% CI: 2.48–7.36, p<0.001). Symptom severity was predominantly mild to moderate in gamers, while non-gamers mostly reported minimal symptoms. City-wise prevalence ranged from 31.8% in Gilgit to 57.0% in Islamabad. Conclusion: Mobile gaming is strongly associated with CTS and greater wrist disability among young adults in Pakistan. Preventive strategies, ergonomic education, and early screening are essential to mitigate long-term disability.

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Published

2025-09-15

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Section

Articles

How to Cite

1.
Nemra Shah, Mir Arif Hussain, Azka Batool, Saleem Shazad, Afia Ashgar, Ayesha Khalid, et al. Prevalence of Carpal Tunnel Syndrome Among Mobile Gamers in Pakistan: A Multi-City Study. JHWCR [Internet]. 2025 Sep. 15 [cited 2025 Oct. 24];3(12):e768. Available from: https://www.jhwcr.com/index.php/jhwcr/article/view/768

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